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Blake Philley
Gameplay and Systems Design

I'm a Game Designer with a passion for systems design and gameplay scripting.

Scroll down to see my work!

Professional Projects:
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New World - Progression, Loot, and Player Investment

On New World I work as a Systems Designer and was present for launch, and all the game's subsequent releases. Though I'm specialized in Player Investment and Progression on this project, I've worked with many different disciplines and types of content cross the entire game.

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Destiny 2 - Beyond Light

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On Destiny 2 I worked a a Technical Designer porting the existing live game into an upgraded version of the proprietary Grognok engine.

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